Issue 19: 100 ways to stay away from "Mockup monkey" and "Wireframe Guereza"

How to update design systems correctly; Who are "Mockup Monkey" and "Wireframe Guereza"; DALL-E2 is available for everyone and so much more!

Issue 19: 100 ways to stay away from "Mockup monkey" and "Wireframe Guereza"

Hello, dear readers! 👋

In this issue, among other things:

  • How to update design systems correctly
  • Who are "Mockup Monkey" and "Wireframe Guereza"
  • Why knowledge and experience are different things
  • Top 10 popular shortcats for Figma
  • "Antipersonas" that help to understand the product
  • What is HCI
  • DALL-E2 is available for everyone!
  • Library of 6000+ SVG icons
  • Quotes from "100 Things Every Designer Needs to Know About People" book by Susan Weinschenk

Enjoy reading!

📌 This is worth noting

Works of the artist called Joonas

📚 Book quotes

For this issue, I've selected the quotes from the Susan Weinschenk's book "100 Things Every Designer Needs to Know About People":

People seek out and pay attention to information and cues that confirm their beliefs. They don’t seek out—in fact, they ignore or even discount—information that doesn’t support what they already believe.

People are very willing to click multiple times. In fact, they won’t even notice they’re clicking if they’re getting the right amount of information at each click to keep them going down the path. Think progressive disclosure; don’t count clicks.

Favor 2D elements over 3D ones. The eyes communicate what they see to the brain as a 2D object. 3D representations on the screen may actually slow down recognition and comprehension.

Many of life’s failures are men who did not realize how close they were to success when they gave up. Edison is a great example of someone who used deliberate and cognitive creativity.

You’ve probably had the experience of encountering a door handle that doesn’t work the way it should: the handle looks like you should pull, but in fact you need to push.

Even though it isn’t necessarily true, people equate having choices with having control.

Be aware that most people, most of the time, are more influenced by time and experiences that produce a personal connection than money or possessions.

When we’re unsure about what to do or buy, we look to testimonials, ratings, and reviews to tell us how to behave.

Errors with a positive consequence are actions that do not give the desired result, but provide the person with information that helps him or her achieve an overall goal

One of the major reasons to do user or customer research is so that you can identify and understand the schemata that your particular target audience has

Eventually (about eight percent of battery left), my computer makes a sound and a message pops up to alert me that the battery is very low. This is an example of signaling when an event is infrequent, but important. (I wish that Apple gave me the option of customizing when I want to be alerted, however. By the time I get the alert, the battery is really low. Then I run around panicked trying to find my plug or an outlet, or saving files.)

Don’t assume that people will see something on a computer screen just because it’s there. This is especially true when you refresh a screen and make one change on it. Users may not even realize they are even looking at a different screen.

100 Things Every Designer Needs to Know About People: Weinschenk, Susan: 9780321767530: Books - Amazon.ca
100 Things Every Designer Needs to Know About People: Weinschenk, Susan: 9780321767530: Books - Amazon.ca

🗞 News and articles

Designers, are you protected against the curse of the Mockup Monkey?

Chris Pokrzywa writes about why so many designers chase the visual part of the design and the customer's requirements, but overlook the research, the context of the task, business goals and functionality. He describes typical cases in the work of such designers and advises how not to repeat their mistakes. And those who chases pixels and blindly follows requests and edits, he jokingly calls "Mockup Monkey" and "Wireframe Guereza".

Designers, the curse of the Mockup Monkey is spreading. Are you ready?
How to own the UX for your product before it owns you.

Enhancing Figma Resources

Jeremy Dizon writes about the strategy of updating design libraries when new critical Figma updates are released. He explains:

  • Why do I need to create new versions of components, and not update the current ones
  • How to name components correctly to distinguish new from old
  • How to properly update a design system in a team
  • How to understand that updating is generally rational
Enhancing Figma Resources
How we leveled up the Lyft Product Language Native components

Not all design opinions are created equal

Stephen Hay's note on why knowledge and experience are different things, and why not all opinions about design need to be taken into account. He writes that you may encounter a convincing position of the designer, which will be based on "best practices", but at the same time the design solution itself will be ineffective.

The fact that people know and do something does not mean that they know or do it well

Not all design opinions are created equal – The Haystack

⚡️ Briefly

Top 10 popular shortcats for Figma. Patrick Morgan conducted a survey of 220 designers.

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