Issue 26: Fractal schema by trolley dilemma

How the Stable Diffusion neural network works; A great guide to creating application design for iOS 16; How to write texts for confirmation screens and so much more!

Issue 26: Fractal schema by trolley dilemma

Hello, dear readers! 👋

In this issue, among other things:

  • How the Stable Diffusion neural network works
  • A great guide to creating application design for iOS 16
  • Structured selection of 1448 design principles
  • How to write texts for confirmation screens
  • Why are screens in cars worse than physical buttons
  • Recordings from the Schema by Figma 2022 conference
  • Step-by-step guide to designing a design system
  • 150 icons in sketch style
  • Multiple sets of story-editable illustrations for Figma
  • Quotes from "Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days" book by Jake Knapps

Enjoy reading!

📌 This is worth noting

Since 1998, the American studio Pentagram, under the direction of art director Michael Beirut, has been creating posters for events at the Yale School of Architecture. The posters are distinguished by an experimental approach to composition and typography, and each of them has the letter "Y" hidden in a circle

Yale School of Architecture
A series of promotional posters designed for the school’s lectures and events.

📚 Book quotes

Today you will find quotes from Jake Knapps's book "Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days". Read them and decide whether to read it in its entirety.

We’ve found that magic happens when we use big whiteboards to solve problems. As humans, our short-term memory is not all that good, but our spatial memory is awesome. A sprint room, plastered with notes, diagrams, printouts, and more, takes advantage of that spatial memory. The room itself becomes a sort of shared brain for the team.
By asking people for their input early in the process, you help them feel invested in the outcome.
It’s what work should be about—not wasting time in endless meetings, then seeking camaraderie in a team-building event at a bowling alley—but working together to build something that matters to real people. This is the best use of your time. This is a sprint.
Being in a curiosity mindset means being fascinated by your customers and their reactions.
Great innovation is built on existing ideas, repurposed with vision.
Good ideas are hard to find. And even the best ideas face an uncertain path to real-world success. That’s true whether you’re running a startup, teaching a class, or working inside a large organization.
Lurking beneath every goal are dangerous assumptions. The longer those assumptions remain unexamined, the greater the risk.
Longer hours don't equal better results. By getting the right people together, structuring the activities, and eliminating distraction, we've found that it's possible to make rapid progress while working a reasonable schedule.
Nobody knows everything, not even the CEO. Instead, the information is distributed asymmetrically across the team and across the company.
Prototype mindset. You can prototype anything. Prototypes are disposable. Build just enough to learn, but not more. The prototype must appear real.
Goldilocks quality. Create a prototype with just enough quality to evoke honest reactions from customers.
When our new ideas fail, it’s usually because we were overconfident about how well customers would understand and how much they would care.
No problem is too large for a sprint. Yes, this statement sounds absurd, but there are two big reasons why it’s true. First, the sprint forces your team to focus on the most pressing questions. Second, the sprint allows you to learn from just the surface of a finished product.
Your final task on Monday is to choose a target for your sprint. Who is the most important customer, and what’s the critical moment of that customer’s experience? The rest of the sprint will flow from this decision.
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Around the world, thousands of teams use the bestselling Sprint book to start better together. By Jake Knapp, John Zeratsky, and Braden Kowitz.

🗞 News and articles

iOS Design Guidelines: Illustrated Patterns

Eric Kennedy updated a large guide on creating an application design for iOS, taking into account the features of version 16. As before, he described the main subtleties that need to be taken into account when developing, and also prepared a cheat sheet in the form of a PDF and a template for Figma

What is described in the article:

  • Popular screen sizes and features of resizes
  • Application Page Structure
  • Typography
  • Navigation
  • Interface elements. Menu, search, navigation and much more
  • Creating an application icon. A list of image sizes and ways to create a superellipse — the original shape of a rounded square icon
  • Links to additional materials on the topic
The iOS 16 Design Guidelines: An Illustrated Guide
iPhone design guidelines for UI elements, typography, navigation, design patterns, and more · Downloadable resources · iPhone Figma template

The Illustrated Stable Diffusion

Jay Alammar explained very clearly how the Stable Diffusion neural network works. He told how the text encoder and the image generator itself are arranged, what is diffusion and image decoder, how language models are trained, and much more.

The Illustrated Stable Diffusion
(V2 Nov 2022: Updated images for more precise description of forward diffusion thanks to Jeremy and Hamel. A few more images in this version) AI image generation is the most recent AI capability blowing people’s minds (mine included). The ability to create striking visuals from text descriptions ha…

⚡️ Briefly

Pantone presented the color of 2023 — Viva Magenta. According to the authors, this crimson-red color reunites people with nature in the world of high technology and encourages experiments. What they will not come up with to find an explanation for their choice.

Design Principles. A structured selection of 1448 design principles and methodologies from different authors.

Design Principles
An Open Source collection of Design Principles and methods

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